Re: Flightgear-users Digest, Vol 72, Issue 1

Umara Setiawan <[email protected]> Sun, 21 Apr 2013 10:10:35 +0700
Newsgroups gmane.games.flightgear.general
Message-ID <[email protected]>
--===============9112504125447004502==
Content-Type: multipart/alternative;
	boundary="_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_"

--_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_
Content-Transfer-Encoding: quoted-printable
Content-Type: text/plain; charset="utf-8"

I'm fully agree...
All I want is fly...

If those objects make my flight lagging (like there are 200.000 tons additi=
onal luggage in my fuselage during take-off), then why we need them?

Realistic cockpit is rather what a desk pilot needs, as long as it doesn't =
make flying not fun anymore due to lag system

-----Original Message-----
From: Trennor Turcotte
Sent: 4/21/2013 9:49
To: [email protected]
Subject: Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1

Re: Scenery Question:

For what it's worth, and I know there are those who are going to disagree w=
ith this: but I think we're getting far too carried away with scenery in so=
me parts of FG. EDKK is a perfect example: someone has piled object upon ob=
ject upon object in that area to the point where FG is bogged down with all=
 of the extraneous and (unnecessary?) eye candy which has been installed th=
ere. Even with AI deactivated, all large Boeings and Airbuses removed from =
$FGROOT/Aircraft/  and replaced with AI aircraft so they don't clog up the =
system, some users still get severe lag. One of our people actually went in=
 and discarded over two-thirds of the extraneous objects which have appeare=
d there recently, and distributed the stig file to a limited numer of users=
 who were affected this way, to the effect that on my system at least, FG r=
uns much smoother.
=20
 Not everyone has a super gaming system with quad-core processing and an *u=
ltimate* gaming video card to process all of this information. I would pers=
onally like to see some sort of reasonable control placed on this. Jomo rec=
ently commented that this idea is a slap in the face to those who spent all=
 the time adding all that stuff to the scenery, but I personally think that=
 position is short-sighted in view of the facts I point out above. Why cont=
inue a practise which is clearly detrimental to the efficient running of th=
e simulator? Some eye-candy scenery is definitely an improvement, but we do=
n't need a luggage cart at every gate (sic) or forty static aircraft parked=
 on the aprons which will never go anywhere. My suggestion is to limit such=
 detail from hampering the smooth running of FG and stop adding when that b=
egins to happen. "Discretion is advised . . . " =

--_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_
Content-Transfer-Encoding: quoted-printable
Content-Type: text/html; charset="utf-8"

<html><head><meta content=3D"text/html; charset=3Dutf-8" http-equiv=3D"Cont=
ent-Type"></head><body><div><div style=3D"font-family: Calibri,sans-serif; =
font-size: 11pt;">I'm fully agree...<br>All I want is fly...<br><br>If thos=
e objects make my flight lagging (like there are 200.000 tons additional lu=
ggage in my fuselage during take-off), then why we need them?<br><br>Realis=
tic cockpit is rather what a desk pilot needs, as long as it doesn't make f=
lying not fun anymore due to lag system<br></div></div><hr><span style=3D"f=
ont-family: Tahoma,sans-serif; font-size: 10pt; font-weight: bold;">From: <=
/span><span style=3D"font-family: Tahoma,sans-serif; font-size: 10pt;">Tren=
nor Turcotte</span><br><span style=3D"font-family: Tahoma,sans-serif; font-=
size: 10pt; font-weight: bold;">Sent: </span><span style=3D"font-family: Ta=
homa,sans-serif; font-size: 10pt;">4/21/2013 9:49</span><br><span style=3D"=
font-family: Tahoma,sans-serif; font-size: 10pt; font-weight: bold;">To: </=
span><span style=3D"font-family: Tahoma,sans-serif; font-size: 10pt;">fligh=
[email protected]</span><br><span style=3D"font-family: Tah=
oma,sans-serif; font-size: 10pt; font-weight: bold;">Subject: </span><span =
style=3D"font-family: Tahoma,sans-serif; font-size: 10pt;">Re: [Flightgear-=
users] Flightgear-users Digest, Vol 72, Issue 1</span><br><br>Re: Scenery Q=
uestion:<br><br>For what it's worth, and I know there are those who are goi=
ng to disagree with  this: but I think we're getting far too carried away w=
ith scenery in some parts of FG. EDKK is a perfect example: someone has pil=
ed object upon object upon object in that area to the point where FG is bog=
ged down with all of the extraneous and (unnecessary?) eye candy which has =
been installed there. Even with AI deactivated, all large Boeings and Airbu=
ses removed from $FGROOT/Aircraft/&nbsp; and replaced with AI aircraft so <=
i>they</i> don't clog up the system, some users <i>still</i> get severe lag=
. One of our people actually went in and discarded over two-thirds of the e=
xtraneous objects which have appeared there recently, and distributed the s=
tig file to a limited numer of users who were affected this way, to the eff=
ect that on my system at least, FG runs much smoother.<br>=0A=
<br>&nbsp;Not everyone has a super gaming system with quad-core processing =
and an *ultimate* gaming video card to process all of this information. I w=
ould personally like to see some sort of reasonable control placed on this.=
 Jomo recently commented that this idea is a slap in the face to those who =
spent all the time adding all that stuff to the scenery, but I personally t=
hink that position is short-sighted in view of the facts I point out above.=
 Why continue a practise which is clearly detrimental to the efficient runn=
ing of the simulator? <i>Some</i> eye-candy scenery is definitely an improv=
ement, but we don't <i>need</i> a luggage cart at every gate (sic) or forty=
 static aircraft parked on the aprons which will never go anywhere. My sugg=
estion is to limit such detail from hampering the smooth running of FG and =
stop adding when that begins to happen. "Discretion is advised . . . " <br>=
=0A=
</body></html>=

--_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_--



--===============9112504125447004502==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
--===============9112504125447004502==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

_______________________________________________
Flightgear-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-users

--===============9112504125447004502==--