Re: Flightgear-users Digest, Vol 72, Issue 1
Umara Setiawan <[email protected]> Sun, 21 Apr 2013 10:10:35 +0700
| Newsgroups | gmane.games.flightgear.general |
|---|---|
| Message-ID | <[email protected]> |
--===============9112504125447004502== Content-Type: multipart/alternative; boundary="_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_" --_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_ Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="utf-8" I'm fully agree... All I want is fly... If those objects make my flight lagging (like there are 200.000 tons additi= onal luggage in my fuselage during take-off), then why we need them? Realistic cockpit is rather what a desk pilot needs, as long as it doesn't = make flying not fun anymore due to lag system -----Original Message----- From: Trennor Turcotte Sent: 4/21/2013 9:49 To: [email protected] Subject: Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1 Re: Scenery Question: For what it's worth, and I know there are those who are going to disagree w= ith this: but I think we're getting far too carried away with scenery in so= me parts of FG. EDKK is a perfect example: someone has piled object upon ob= ject upon object in that area to the point where FG is bogged down with all= of the extraneous and (unnecessary?) eye candy which has been installed th= ere. Even with AI deactivated, all large Boeings and Airbuses removed from = $FGROOT/Aircraft/ and replaced with AI aircraft so they don't clog up the = system, some users still get severe lag. One of our people actually went in= and discarded over two-thirds of the extraneous objects which have appeare= d there recently, and distributed the stig file to a limited numer of users= who were affected this way, to the effect that on my system at least, FG r= uns much smoother. =20 Not everyone has a super gaming system with quad-core processing and an *u= ltimate* gaming video card to process all of this information. I would pers= onally like to see some sort of reasonable control placed on this. Jomo rec= ently commented that this idea is a slap in the face to those who spent all= the time adding all that stuff to the scenery, but I personally think that= position is short-sighted in view of the facts I point out above. Why cont= inue a practise which is clearly detrimental to the efficient running of th= e simulator? Some eye-candy scenery is definitely an improvement, but we do= n't need a luggage cart at every gate (sic) or forty static aircraft parked= on the aprons which will never go anywhere. My suggestion is to limit such= detail from hampering the smooth running of FG and stop adding when that b= egins to happen. "Discretion is advised . . . " = --_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_ Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="utf-8" <html><head><meta content=3D"text/html; charset=3Dutf-8" http-equiv=3D"Cont= ent-Type"></head><body><div><div style=3D"font-family: Calibri,sans-serif; = font-size: 11pt;">I'm fully agree...<br>All I want is fly...<br><br>If thos= e objects make my flight lagging (like there are 200.000 tons additional lu= ggage in my fuselage during take-off), then why we need them?<br><br>Realis= tic cockpit is rather what a desk pilot needs, as long as it doesn't make f= lying not fun anymore due to lag system<br></div></div><hr><span style=3D"f= ont-family: Tahoma,sans-serif; font-size: 10pt; font-weight: bold;">From: <= /span><span style=3D"font-family: Tahoma,sans-serif; font-size: 10pt;">Tren= nor Turcotte</span><br><span style=3D"font-family: Tahoma,sans-serif; font-= size: 10pt; font-weight: bold;">Sent: </span><span style=3D"font-family: Ta= homa,sans-serif; font-size: 10pt;">4/21/2013 9:49</span><br><span style=3D"= font-family: Tahoma,sans-serif; font-size: 10pt; font-weight: bold;">To: </= span><span style=3D"font-family: Tahoma,sans-serif; font-size: 10pt;">fligh= [email protected]</span><br><span style=3D"font-family: Tah= oma,sans-serif; font-size: 10pt; font-weight: bold;">Subject: </span><span = style=3D"font-family: Tahoma,sans-serif; font-size: 10pt;">Re: [Flightgear-= users] Flightgear-users Digest, Vol 72, Issue 1</span><br><br>Re: Scenery Q= uestion:<br><br>For what it's worth, and I know there are those who are goi= ng to disagree with this: but I think we're getting far too carried away w= ith scenery in some parts of FG. EDKK is a perfect example: someone has pil= ed object upon object upon object in that area to the point where FG is bog= ged down with all of the extraneous and (unnecessary?) eye candy which has = been installed there. Even with AI deactivated, all large Boeings and Airbu= ses removed from $FGROOT/Aircraft/ and replaced with AI aircraft so <= i>they</i> don't clog up the system, some users <i>still</i> get severe lag= . One of our people actually went in and discarded over two-thirds of the e= xtraneous objects which have appeared there recently, and distributed the s= tig file to a limited numer of users who were affected this way, to the eff= ect that on my system at least, FG runs much smoother.<br>=0A= <br> Not everyone has a super gaming system with quad-core processing = and an *ultimate* gaming video card to process all of this information. I w= ould personally like to see some sort of reasonable control placed on this.= Jomo recently commented that this idea is a slap in the face to those who = spent all the time adding all that stuff to the scenery, but I personally t= hink that position is short-sighted in view of the facts I point out above.= Why continue a practise which is clearly detrimental to the efficient runn= ing of the simulator? <i>Some</i> eye-candy scenery is definitely an improv= ement, but we don't <i>need</i> a luggage cart at every gate (sic) or forty= static aircraft parked on the aprons which will never go anywhere. My sugg= estion is to limit such detail from hampering the smooth running of FG and = stop adding when that begins to happen. "Discretion is advised . . . " <br>= =0A= </body></html>= --_C1ADEBCF-63E9-F230-706B-B8F1060F5BF5_-- --===============9112504125447004502== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter --===============9112504125447004502== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users --===============9112504125447004502==--