Re: Flightgear-users Digest, Vol 72, Issue 1
syd adams <[email protected]> Sun, 21 Apr 2013 03:13:16 -0600
| Newsgroups | gmane.games.flightgear.general |
|---|---|
| Message-ID | <CABS5FFOmx6TFVSpBvfRWCRP6bKAbvQfAnk3ag9qT-WbrHWCTFg@mail.gmail.com> |
--===============4400694129316242767== Content-Type: multipart/alternative; boundary=089e01538998c8f0aa04dadb5cbe --089e01538998c8f0aa04dadb5cbe Content-Type: text/plain; charset=ISO-8859-1 I agree.its nice if your system can handle it but id rather have a smooth flight. On Apr 20, 2013 9:12 PM, "Umara Setiawan" <[email protected]> wrote: > I'm fully agree... > All I want is fly... > > If those objects make my flight lagging (like there are 200.000 tons > additional luggage in my fuselage during take-off), then why we need them? > > Realistic cockpit is rather what a desk pilot needs, as long as it doesn't > make flying not fun anymore due to lag system > ------------------------------ > From: Trennor Turcotte > Sent: 4/21/2013 9:49 > To: [email protected] > Subject: Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1 > > Re: Scenery Question: > > For what it's worth, and I know there are those who are going to disagree > with this: but I think we're getting far too carried away with scenery in > some parts of FG. EDKK is a perfect example: someone has piled object upon > object upon object in that area to the point where FG is bogged down with > all of the extraneous and (unnecessary?) eye candy which has been installed > there. Even with AI deactivated, all large Boeings and Airbuses removed > from $FGROOT/Aircraft/ and replaced with AI aircraft so *they* don't > clog up the system, some users *still* get severe lag. One of our people > actually went in and discarded over two-thirds of the extraneous objects > which have appeared there recently, and distributed the stig file to a > limited numer of users who were affected this way, to the effect that on my > system at least, FG runs much smoother. > > Not everyone has a super gaming system with quad-core processing and an > *ultimate* gaming video card to process all of this information. I would > personally like to see some sort of reasonable control placed on this. Jomo > recently commented that this idea is a slap in the face to those who spent > all the time adding all that stuff to the scenery, but I personally think > that position is short-sighted in view of the facts I point out above. Why > continue a practise which is clearly detrimental to the efficient running > of the simulator? *Some* eye-candy scenery is definitely an improvement, > but we don't *need* a luggage cart at every gate (sic) or forty static > aircraft parked on the aprons which will never go anywhere. My suggestion > is to limit such detail from hampering the smooth running of FG and stop > adding when that begins to happen. "Discretion is advised . . . " > > > ------------------------------------------------------------------------------ > Precog is a next-generation analytics platform capable of advanced > analytics on semi-structured data. The platform includes APIs for building > apps and a phenomenal toolset for data science. Developers can use > our toolset for easy data analysis & visualization. Get a free account! > http://www2.precog.com/precogplatform/slashdotnewsletter > _______________________________________________ > Flightgear-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-users > > --089e01538998c8f0aa04dadb5cbe Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <p>I agree.its nice if your system can handle it but id rather have a smoot= h flight.</p> <div class=3D"gmail_quote">On Apr 20, 2013 9:12 PM, "Umara Setiawan&qu= ot; <<a href=3D"mailto:[email protected]">[email protected]</a>> = wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quote" style=3D"m= argin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> <div><div><div style=3D"font-family:Calibri,sans-serif;font-size:11pt">I= 9;m fully agree...<br>All I want is fly...<br><br>If those objects make my = flight lagging (like there are 200.000 tons additional luggage in my fusela= ge during take-off), then why we need them?<br> <br>Realistic cockpit is rather what a desk pilot needs, as long as it does= n't make flying not fun anymore due to lag system<br></div></div><hr><s= pan style=3D"font-family:Tahoma,sans-serif;font-size:10pt;font-weight:bold"= >From: </span><span style=3D"font-family:Tahoma,sans-serif;font-size:10pt">= Trennor Turcotte</span><br> <span style=3D"font-family:Tahoma,sans-serif;font-size:10pt;font-weight:bol= d">Sent: </span><span style=3D"font-family:Tahoma,sans-serif;font-size:10pt= ">4/21/2013 9:49</span><br><span style=3D"font-family:Tahoma,sans-serif;fon= t-size:10pt;font-weight:bold">To: </span><span style=3D"font-family:Tahoma,= sans-serif;font-size:10pt"><a href=3D"mailto:[email protected]= orge.net" target=3D"_blank">[email protected]</a></spa= n><br> <span style=3D"font-family:Tahoma,sans-serif;font-size:10pt;font-weight:bol= d">Subject: </span><span style=3D"font-family:Tahoma,sans-serif;font-size:1= 0pt">Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1</span>= <br> <br>Re: Scenery Question:<br><br>For what it's worth, and I know there = are those who are going to disagree with this: but I think we're getti= ng far too carried away with scenery in some parts of FG. EDKK is a perfect= example: someone has piled object upon object upon object in that area to = the point where FG is bogged down with all of the extraneous and (unnecessa= ry?) eye candy which has been installed there. Even with AI deactivated, al= l large Boeings and Airbuses removed from $FGROOT/Aircraft/=A0 and replaced= with AI aircraft so <i>they</i> don't clog up the system, some users <= i>still</i> get severe lag. One of our people actually went in and discarde= d over two-thirds of the extraneous objects which have appeared there recen= tly, and distributed the stig file to a limited numer of users who were aff= ected this way, to the effect that on my system at least, FG runs much smoo= ther.<br> <br>=A0Not everyone has a super gaming system with quad-core processing and= an *ultimate* gaming video card to process all of this information. I woul= d personally like to see some sort of reasonable control placed on this. Jo= mo recently commented that this idea is a slap in the face to those who spe= nt all the time adding all that stuff to the scenery, but I personally thin= k that position is short-sighted in view of the facts I point out above. Wh= y continue a practise which is clearly detrimental to the efficient running= of the simulator? <i>Some</i> eye-candy scenery is definitely an improveme= nt, but we don't <i>need</i> a luggage cart at every gate (sic) or fort= y static aircraft parked on the aprons which will never go anywhere. My sug= gestion is to limit such detail from hampering the smooth running of FG and= stop adding when that begins to happen. "Discretion is advised . . . = " <br> </div><br>-----------------------------------------------------------------= -------------<br> Precog is a next-generation analytics platform capable of advanced<br> analytics on semi-structured data. The platform includes APIs for building<= br> apps and a phenomenal toolset for data science. Developers can use<br> our toolset for easy data analysis & visualization. Get a free account!= <br> <a href=3D"http://www2.precog.com/precogplatform/slashdotnewsletter" target= =3D"_blank">http://www2.precog.com/precogplatform/slashdotnewsletter</a><br= >_______________________________________________<br> Flightgear-users mailing list<br> <a href=3D"mailto:[email protected]">Flightgear-users@= lists.sourceforge.net</a><br> <a href=3D"https://lists.sourceforge.net/lists/listinfo/flightgear-users" t= arget=3D"_blank">https://lists.sourceforge.net/lists/listinfo/flightgear-us= ers</a><br> <br></blockquote></div> --089e01538998c8f0aa04dadb5cbe-- --===============4400694129316242767== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Precog is a next-generation analytics platform capable of advanced analytics on semi-structured data. The platform includes APIs for building apps and a phenomenal toolset for data science. Developers can use our toolset for easy data analysis & visualization. Get a free account! http://www2.precog.com/precogplatform/slashdotnewsletter --===============4400694129316242767== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users --===============4400694129316242767==--