Re: Flightgear-users Digest, Vol 72, Issue 1

syd adams <[email protected]> Sun, 21 Apr 2013 03:13:16 -0600
Newsgroups gmane.games.flightgear.general
Message-ID <CABS5FFOmx6TFVSpBvfRWCRP6bKAbvQfAnk3ag9qT-WbrHWCTFg@mail.gmail.com>
--===============4400694129316242767==
Content-Type: multipart/alternative; boundary=089e01538998c8f0aa04dadb5cbe

--089e01538998c8f0aa04dadb5cbe
Content-Type: text/plain; charset=ISO-8859-1

I agree.its nice if your system can handle it but id rather have a smooth
flight.
On Apr 20, 2013 9:12 PM, "Umara Setiawan" <[email protected]> wrote:

> I'm fully agree...
> All I want is fly...
>
> If those objects make my flight lagging (like there are 200.000 tons
> additional luggage in my fuselage during take-off), then why we need them?
>
> Realistic cockpit is rather what a desk pilot needs, as long as it doesn't
> make flying not fun anymore due to lag system
> ------------------------------
> From: Trennor Turcotte
> Sent: 4/21/2013 9:49
> To: [email protected]
> Subject: Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1
>
> Re: Scenery Question:
>
> For what it's worth, and I know there are those who are going to disagree
> with this: but I think we're getting far too carried away with scenery in
> some parts of FG. EDKK is a perfect example: someone has piled object upon
> object upon object in that area to the point where FG is bogged down with
> all of the extraneous and (unnecessary?) eye candy which has been installed
> there. Even with AI deactivated, all large Boeings and Airbuses removed
> from $FGROOT/Aircraft/  and replaced with AI aircraft so *they* don't
> clog up the system, some users *still* get severe lag. One of our people
> actually went in and discarded over two-thirds of the extraneous objects
> which have appeared there recently, and distributed the stig file to a
> limited numer of users who were affected this way, to the effect that on my
> system at least, FG runs much smoother.
>
>  Not everyone has a super gaming system with quad-core processing and an
> *ultimate* gaming video card to process all of this information. I would
> personally like to see some sort of reasonable control placed on this. Jomo
> recently commented that this idea is a slap in the face to those who spent
> all the time adding all that stuff to the scenery, but I personally think
> that position is short-sighted in view of the facts I point out above. Why
> continue a practise which is clearly detrimental to the efficient running
> of the simulator? *Some* eye-candy scenery is definitely an improvement,
> but we don't *need* a luggage cart at every gate (sic) or forty static
> aircraft parked on the aprons which will never go anywhere. My suggestion
> is to limit such detail from hampering the smooth running of FG and stop
> adding when that begins to happen. "Discretion is advised . . . "
>
>
> ------------------------------------------------------------------------------
> Precog is a next-generation analytics platform capable of advanced
> analytics on semi-structured data. The platform includes APIs for building
> apps and a phenomenal toolset for data science. Developers can use
> our toolset for easy data analysis & visualization. Get a free account!
> http://www2.precog.com/precogplatform/slashdotnewsletter
> _______________________________________________
> Flightgear-users mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/flightgear-users
>
>

--089e01538998c8f0aa04dadb5cbe
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable

<p>I agree.its nice if your system can handle it but id rather have a smoot=
h flight.</p>
<div class=3D"gmail_quote">On Apr 20, 2013 9:12 PM, &quot;Umara Setiawan&qu=
ot; &lt;<a href=3D"mailto:[email protected]">[email protected]</a>&gt; =
wrote:<br type=3D"attribution"><blockquote class=3D"gmail_quote" style=3D"m=
argin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div><div><div style=3D"font-family:Calibri,sans-serif;font-size:11pt">I&#3=
9;m fully agree...<br>All I want is fly...<br><br>If those objects make my =
flight lagging (like there are 200.000 tons additional luggage in my fusela=
ge during take-off), then why we need them?<br>
<br>Realistic cockpit is rather what a desk pilot needs, as long as it does=
n&#39;t make flying not fun anymore due to lag system<br></div></div><hr><s=
pan style=3D"font-family:Tahoma,sans-serif;font-size:10pt;font-weight:bold"=
>From: </span><span style=3D"font-family:Tahoma,sans-serif;font-size:10pt">=
Trennor Turcotte</span><br>
<span style=3D"font-family:Tahoma,sans-serif;font-size:10pt;font-weight:bol=
d">Sent: </span><span style=3D"font-family:Tahoma,sans-serif;font-size:10pt=
">4/21/2013 9:49</span><br><span style=3D"font-family:Tahoma,sans-serif;fon=
t-size:10pt;font-weight:bold">To: </span><span style=3D"font-family:Tahoma,=
sans-serif;font-size:10pt"><a href=3D"mailto:[email protected]=
orge.net" target=3D"_blank">[email protected]</a></spa=
n><br>
<span style=3D"font-family:Tahoma,sans-serif;font-size:10pt;font-weight:bol=
d">Subject: </span><span style=3D"font-family:Tahoma,sans-serif;font-size:1=
0pt">Re: [Flightgear-users] Flightgear-users Digest, Vol 72, Issue 1</span>=
<br>
<br>Re: Scenery Question:<br><br>For what it&#39;s worth, and I know there =
are those who are going to disagree with  this: but I think we&#39;re getti=
ng far too carried away with scenery in some parts of FG. EDKK is a perfect=
 example: someone has piled object upon object upon object in that area to =
the point where FG is bogged down with all of the extraneous and (unnecessa=
ry?) eye candy which has been installed there. Even with AI deactivated, al=
l large Boeings and Airbuses removed from $FGROOT/Aircraft/=A0 and replaced=
 with AI aircraft so <i>they</i> don&#39;t clog up the system, some users <=
i>still</i> get severe lag. One of our people actually went in and discarde=
d over two-thirds of the extraneous objects which have appeared there recen=
tly, and distributed the stig file to a limited numer of users who were aff=
ected this way, to the effect that on my system at least, FG runs much smoo=
ther.<br>

<br>=A0Not everyone has a super gaming system with quad-core processing and=
 an *ultimate* gaming video card to process all of this information. I woul=
d personally like to see some sort of reasonable control placed on this. Jo=
mo recently commented that this idea is a slap in the face to those who spe=
nt all the time adding all that stuff to the scenery, but I personally thin=
k that position is short-sighted in view of the facts I point out above. Wh=
y continue a practise which is clearly detrimental to the efficient running=
 of the simulator? <i>Some</i> eye-candy scenery is definitely an improveme=
nt, but we don&#39;t <i>need</i> a luggage cart at every gate (sic) or fort=
y static aircraft parked on the aprons which will never go anywhere. My sug=
gestion is to limit such detail from hampering the smooth running of FG and=
 stop adding when that begins to happen. &quot;Discretion is advised . . . =
&quot; <br>

</div><br>-----------------------------------------------------------------=
-------------<br>
Precog is a next-generation analytics platform capable of advanced<br>
analytics on semi-structured data. The platform includes APIs for building<=
br>
apps and a phenomenal toolset for data science. Developers can use<br>
our toolset for easy data analysis &amp; visualization. Get a free account!=
<br>
<a href=3D"http://www2.precog.com/precogplatform/slashdotnewsletter" target=
=3D"_blank">http://www2.precog.com/precogplatform/slashdotnewsletter</a><br=
>_______________________________________________<br>
Flightgear-users mailing list<br>
<a href=3D"mailto:[email protected]">Flightgear-users@=
lists.sourceforge.net</a><br>
<a href=3D"https://lists.sourceforge.net/lists/listinfo/flightgear-users" t=
arget=3D"_blank">https://lists.sourceforge.net/lists/listinfo/flightgear-us=
ers</a><br>
<br></blockquote></div>

--089e01538998c8f0aa04dadb5cbe--


--===============4400694129316242767==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

------------------------------------------------------------------------------
Precog is a next-generation analytics platform capable of advanced
analytics on semi-structured data. The platform includes APIs for building
apps and a phenomenal toolset for data science. Developers can use
our toolset for easy data analysis & visualization. Get a free account!
http://www2.precog.com/precogplatform/slashdotnewsletter
--===============4400694129316242767==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline

_______________________________________________
Flightgear-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-users

--===============4400694129316242767==--