Re: RFC: Taxiway/Apron heuristics

David Luff <[email protected]>
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Jon Stockill writes:

> On Mon, 5 Apr 2004, David Luff wrote:
> 
> > download by anyone building their own scenery, and Curt could grab the file
> > when regenerating and build these airports *after* building the Peel
> > dataset.  With suitable TerraGear support it could be used as a testbed for
> 
> Does this work? When you generate the airports it generates the terrain
> holes fot them to go in too - if you overwrite the airport then then
> airport object is fine, but what happens to the hole polygon? Presumably
> as long as the new airport is bigger than the old one there won't be any
> problem, but in the case where a runway is repositioned I can see this
> causing problems.
>

I think it works.  I've generated the default airports before, built some scenery, then regenerated just one or two changed airports, and a further rebuild has come out fine.

I'm assuming that a sequence of 

generate default (Peel) airports
generate non-default (TaxiDraw-edited) airports
generate scenery

would work just fine.

> I'm happy to add all the airfields I've done so far to such a list though
> (I think you've got a copy already, although I don't know how up to date
> it is).
> 

Thanks.  I certainly haven't got them all, but if/when I put a file up I'll give you a shout.

Cheers - Dave

...who's just run apt-get upgrade and now FlightGear drops into software rendering and locks the mouse and keyboard solid about 10secs after starting :-(
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.