Re: RFC: Taxiway/Apron heuristics
David Luff <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Jon Stockill writes: > On Mon, 5 Apr 2004, David Luff wrote: > > > download by anyone building their own scenery, and Curt could grab the file > > when regenerating and build these airports *after* building the Peel > > dataset. With suitable TerraGear support it could be used as a testbed for > > Does this work? When you generate the airports it generates the terrain > holes fot them to go in too - if you overwrite the airport then then > airport object is fine, but what happens to the hole polygon? Presumably > as long as the new airport is bigger than the old one there won't be any > problem, but in the case where a runway is repositioned I can see this > causing problems. > I think it works. I've generated the default airports before, built some scenery, then regenerated just one or two changed airports, and a further rebuild has come out fine. I'm assuming that a sequence of generate default (Peel) airports generate non-default (TaxiDraw-edited) airports generate scenery would work just fine. > I'm happy to add all the airfields I've done so far to such a list though > (I think you've got a copy already, although I don't know how up to date > it is). > Thanks. I certainly haven't got them all, but if/when I put a file up I'll give you a shout. Cheers - Dave ...who's just run apt-get upgrade and now FlightGear drops into software rendering and locks the mouse and keyboard solid about 10secs after starting :-(