Re: RFC: Taxiway/Apron heuristics
"Curtis L. Olson" <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
David Luff wrote: >The problem is that I was proposing generating the entire default airport dataset first, followed by a small set of (duplicate) hand-modified airports without blowing away the original AirportAreas and AirportObjs. I.e. generating the scenery following *two* passes of genapts on overlapping data. See my other post for what I think is a reasonable workaround for this. > > I'd prefer to see this problem solved on the data input side rather than coding around it in terragear and making terragear that much more complex. Regards, Curt. -- Curtis Olson Intelligent Vehicles Lab FlightGear Project Twin Cities [email protected] [email protected] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org