Help: How do I place a photo into a scenery
Birger Brunswiek <[email protected]> Wed, 15 Sep 2004 17:07:58 +1200
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
I have successfully generated my own scenery. Now I want to put a photo into it. So far I haven't been successfull on that... First I chopped my 1024x1024 24bpp png image into 4x4 tiles using the chop.pl utility (in some aribtrary dir where marker.png is located): chop.pl marker.png 4 4 256 Then I ran the photo utility (in the work dir) photo . marker 4 4 170.18756 -45.9239 170.18756 -45.90 170.180 -45.90 170.180 -45.9339 Next I recreated the scenery using fgfs-tool-client/server and added PhotoArea and PhotoObj to the client's parameter list. After a successfullbuild I copied the marker*.rgb files into the directory where the file marker.btg.gz is and moved the whole scenery into FlightGears data/Scenery/Terrain dir. So far so good, in FlightGear I can see that something has changed, there where the photo is supposed to be is a texture but it is not the one I've added. It seems like a random one is choosen... ? See: http://www.wmicomputer.de/fgfs-screen-002.jpg On the left the thing that looks like a creepy runway is the place where my texture is supposed to be. I've run FlightGear with debug options and it seems to load the texture: token = OBJECT name = marker.btg Loaging material marker00.rgb (../data/Scenery/Terrain/e170s50/e170/s46/marker00.rgb) Loaging material marker01.rgb (../data/Scenery/Terrain/e170s50/e170/s46/marker01.rgb) .... I'm not too sure about this because when I deleted the texture files just to see what happens FlightGear did not complain about them missing... What am I doing wrong? Birger _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d