Re: How do I place a photo into a scenery

"Kai Struck" <[email protected]> Wed, 15 Sep 2004 22:27:00 +0200
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
> Message: 1
> Date: Wed, 15 Sep 2004 17:07:58 +1200
> From: Birger Brunswiek <[email protected]>
> Subject: [Terragear-devel] Help: How do I place a photo into a scenery
> To: [email protected]
> Message-ID: <[email protected]>
> Content-Type: text/plain; charset=us-ascii; format=flowed
>
> I have successfully generated my own scenery. Now I want to put
> a photo into it. So far I haven't been successfull on that...
> First I chopped my 1024x1024 24bpp png image into 4x4 tiles using
> the chop.pl utility (in some aribtrary dir where marker.png is located):
> chop.pl marker.png 4 4 256
>
> Then I ran the photo utility (in the work dir)
> photo . marker 4 4 170.18756 -45.9239 170.18756 -45.90 170.180 -45.90  
> 170.180
> -45.9339
>
> Next I recreated the scenery using fgfs-tool-client/server and added  
> PhotoArea
> and PhotoObj to the client's parameter list.
>
> After a successfullbuild I copied the marker*.rgb files into the  
> directory
> where the file marker.btg.gz is and moved the whole scenery into  
> FlightGears
> data/Scenery/Terrain dir.
>
> So far so good, in FlightGear I can see that something has changed,  
> there where
> the photo is supposed to be is a texture but it is not the one I've  
> added. It
> seems like a random one is choosen... ?
> See:
> http://www.wmicomputer.de/fgfs-screen-002.jpg
> On the left the thing that looks like a creepy runway is the place where  
> my
> texture is supposed to be.
>
> I've run FlightGear with debug options and it seems to load the texture:
> token = OBJECT name = marker.btg
>    Loaging material marker00.rgb
> (../data/Scenery/Terrain/e170s50/e170/s46/marker00.rgb)
>    Loaging material marker01.rgb
> (../data/Scenery/Terrain/e170s50/e170/s46/marker01.rgb)
> ....
>
>
> I'm not too sure about this because when I deleted the texture files  
> just to see
> what happens FlightGear did not complain about them missing...
>
>
> What am I doing wrong?
>
>
> Birger


Hi!
you have to add the texture names to your materials.xml located in the  
Flightgear/data folder.
For example
<material>
  <name>Augsburg00.rgb</name>
  <texture>Augsburg00.rgb</texture>
</material>

<material>
  <name>Augsburg01.rgb</name>
  <texture>Augsburg01.rgb</texture>
</material>

Place your textures in Flightgear/data/Textures/.

by
Kai


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