Re: Elevation data in downloadable scenery
Birger Brunswiek <[email protected]> Fri, 24 Sep 2004 14:27:08 +1200
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
yep, that's it, I have'nt use terrafit in my previous builds, now that I'm using it everything looks much better but it's still not perfect. Now I do get jumps in elevation (and texture) at some tile boundaries. Is this normal? thanks, Birger Dale E. Edmons wrote: > Birger, > > I don't know for a fact, but I think they use the STRM-1 data where it > is available. Also, TerraGear has a reasonable fit of the terrain data > that may be adjusted using terrafit.py. This gives a baseline which is > later merged in with the tgvpf data (tgvpf seems fairly fixed resolution > at the moment). Increasing the polygon count seems fairly easy using > parameters to *both* terrafit.py and tgvpf. > > Hope this helps. Let me know how it works out for you. > > > Dale > > Birger Brunswiek wrote: > >> What elevation data is used in the schenery which I can download >> from the FlightGear webpage? I have rebuild my own scenery using >> the DEM-30 and SRTM-3 data and get the same low resolution height >> levels all the time. (low as compared to the one I downloaded from >> the FlightGear site.) >> Do I have to specify the resolution of the data perhaps at the >> build process (e.g. fgfs-tool-server/client) or ...? >> >> Birger _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d