Re: Elevation data in downloadable scenery

Birger Brunswiek <[email protected]> Fri, 24 Sep 2004 14:27:08 +1200
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
yep, that's it, I have'nt use terrafit in my previous builds,
now that I'm using it everything looks much better but it's still
not perfect. Now I do get jumps in elevation (and texture) at some
tile boundaries. Is this normal?

thanks,
Birger

Dale E. Edmons wrote:

> Birger,
> 
> I don't know for a fact, but I think they use the STRM-1 data where it 
> is available.  Also, TerraGear has a reasonable fit of the terrain data 
> that may be adjusted using terrafit.py.   This gives a baseline which is 
> later merged in with the tgvpf data (tgvpf seems fairly fixed resolution 
> at the moment).  Increasing the polygon count seems fairly easy using 
> parameters to *both* terrafit.py and tgvpf.
> 
> Hope this helps.  Let me know how it works out for you.
> 
> 
> Dale
> 
> Birger Brunswiek wrote:
> 
>> What elevation data is used in the schenery which I can download
>> from the FlightGear webpage? I have rebuild my own scenery using
>> the DEM-30 and SRTM-3 data and get the same low resolution height
>> levels all the time. (low as compared to the one I downloaded from
>> the FlightGear site.)
>> Do I have to specify the resolution of the data perhaps at the
>> build process (e.g. fgfs-tool-server/client) or ...?
>>
>> Birger


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