Re: Elevation data in downloadable scenery

"Dale E. Edmons" <[email protected]> Thu, 23 Sep 2004 23:07:19 -0700
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
Birger,

The SRTM-3 data that I use has a disclaimer that it is not fully 
processed and free of artifacts (spurious peaks and valleys).  Thus, 
there will be the odd bump and dip (holes and peaks).  Also, TerraGear 
still isn't "seamless" at the boundries and you will often see through 
the scenery at the tile edges.

In theory, you should be able to use FGSD and correct these by hand for 
anything important although I haven't tried.  FGSD is getting rather 
good lately and you should be able to correct anything if you wish to.

FlightGear is constantly improving, so it you don't like something wait 
a little bit and somebody is likely going to fix it.  I'm still trying 
to understand the code well enough to make contributions....


Dale

Birger Brunswiek wrote:

> yep, that's it, I have'nt use terrafit in my previous builds,
> now that I'm using it everything looks much better but it's still
> not perfect. Now I do get jumps in elevation (and texture) at some
> tile boundaries. Is this normal?
>
> thanks,
> Birger



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