Re: Roads, streams and textures
"Curtis L. Olson" <[email protected]> Thu, 02 Dec 2004 11:56:07 -0600
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: >I need some information about how terragear creates roads, railroads, freeways >and streams, about how the textures from these are draped over the surface and >in which functions and files it is done. Can anybody explain me it? Or where >can I find this information? > > Roads, railroads, hiways, and rivers are all created the same way. Starting with the vmap0 data (which is a series of line segments) terragear creates the item as a 2d polygon outline. These polygon are then cut into the terrain surface and textured just like any other landuse polygon. In the future it would be nice to change this up a bit so we could apply directional textures, but at the moment, the current system can't do that. Regards, Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d