Re: Roads, streams and textures
[email protected] Thu, 2 Dec 2004 19:10:24 +0100
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
> Roads, railroads, hiways, and rivers are all created the same way. > Starting with the vmap0 data (which is a series of line segments) > terragear creates the item as a 2d polygon outline. These polygon are > then cut into the terrain surface and textured just like any other > landuse polygon. In the future it would be nice to change this up a bit > so we could apply directional textures, but at the moment, the current > system can't do that. Thanks, Curt. The difference between a road and a hiway is just the width because it is used the same texture, am I right? > These polygon are > then cut into the terrain surface and textured just like any other > landuse polygon. Can you tell in which files and functions of the terragear source code it is done? Thanks. _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d