Re: Roads, streams and textures

[email protected] Thu, 2 Dec 2004 19:10:24 +0100
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
> Roads, railroads, hiways, and rivers are all created the same way.
> Starting with the vmap0 data (which is a series of line segments)
> terragear creates the item as a 2d polygon outline.  These polygon are
> then cut into the terrain surface and textured just like any other
> landuse polygon.  In the future it would be nice to change this up a bit
> so we could apply directional textures, but at the moment, the current
> system can't do that.

Thanks, Curt. The difference between a road and a hiway is just the width
because it is used the same texture, am I right?

> These polygon are
> then cut into the terrain surface and textured just like any other
> landuse polygon.

Can you tell in which files and functions of the terragear source code it is
done?

Thanks.

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