Re: Roads, streams and textures
"Curtis L. Olson" <[email protected]> Thu, 02 Dec 2004 12:28:41 -0600
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: >Thanks, Curt. The difference between a road and a hiway is just the width >because it is used the same texture, am I right? > > Yes, at the moment that is essentially true. Hiways and Freeways (Minnesota terminology?) differ only by width and both use the same texture. Railroads differ from roads only by width and texture. Streams and rivers differ also in width and texture, but I also apply some smoothing hueristics to try to reduce the amount the stream will run up and down hill sides when it doesn't exactly match the terrain. >Can you tell in which files and functions of the terragear source code it is >done? > > Have a look at src/Prep/TGVPF/ That is the "prep" tool that reads raw vmap0 data and writes it out into FG's intermediate format and tile structure. Then look in src/Build/ which contains the "master" tool to assemble all the intermediate data into a final FG scenery tile. Regards, Curt. -- Curtis Olson http://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d