Max number of nodes terrafit
"Corrubia, Stacie K" <[email protected]> Tue, 17 May 2005 16:27:41 -0500
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <B64E65D0D594E342B890CE24B8E433F80448E501@xch-mw-12.mw.nos.boeing.com> |
I have been trying to use SRTM-1 arcsec data for the underlying terrain and have been problems with trying to figure out the number of polygons to allow. If I don't specify enough polygons, my terrain can end up looking like huge glaciers (sometimes on the order of 30000m tall -- are these related to the final error when the max number of polygons are reached?) If I specify too many polygons then it takes FOREVER to generate the scenery and FlightGear crashes. What is the max number of polygons FlightGear can handle reasonably? I have used 2000 to 4000 max polygons sucessfully. Any words of wisdom or suggestions on rules of thumb on how to handle this? Can TerraGear handle TIN inputs from GIS software? Thanks. Stacie _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d