Re: 64 bit avail

Jason Cox <[email protected]> Tue, 26 Jul 2005 16:48:46 +1000
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <1122360526.25632.12.camel@linux>
I have a AMD64 with Gento on it. I ahve never had any luck in the past
with building scenery but, FGSD now produces files just like yours.
I have spoken with Fred via email, and so far havent a solution. I
belive it is somthing in simagear that causes the problem on 64 Bit
machine creating the files. Interestingly being "Pure" of multilib makes
no change. I have been wondering if it's and Edian problem but have no
way to test.

If I can be of help let me know as I want to get back to scenery
modification and belive the problems are both related.


Jason Cox


On Mon, 2005-07-25 at 19:06 -0700, Alex Perry wrote:
> From: "Corrubia, Stacie K" <[email protected]>
> > Does anyone us a 64-bit machine to create scenery files?
> 
> I've got quite a few around ... they're AMD64 running Debian pure64.
> All currently have a bunch of proprietary software on their drives.
> (a) I can get permission to temporarily swap out a hard drive, or
> (b) Whoever wants access to the machine can sign the corporate NDA.
> 
> Probably the biggest obstacle to (a) is actually getting hold of a
> laptop form factor disk drive.  We don't have any spare ones around.
> Unless someone with a more convenient solution responds in the interim,
> I'll look into the details of setting up a public machine in 16 hours.
> 
> Alex.
> 
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