Re: 64 bit avail

Jason Cox <[email protected]> Tue, 26 Jul 2005 17:58:57 +1000
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <1122364737.25632.21.camel@linux>
I think you clould be right.
It will take a while to produce scenery....
.


On Tue, 2005-07-26 at 09:54 +0200, Erik Hofman wrote:
> Jason Cox wrote:
> > I have a AMD64 with Gento on it. I ahve never had any luck in the past
> > with building scenery but, FGSD now produces files just like yours.
> > I have spoken with Fred via email, and so far havent a solution. I
> > belive it is somthing in simagear that causes the problem on 64 Bit
> > machine creating the files. Interestingly being "Pure" of multilib makes
> > no change. I have been wondering if it's and Edian problem but have no
> > way to test.
> 
> You could run a binary diff against two files, one generated on a 32-bit 
> machine and one on a 64-bit machine.
> 
> Chances are there is a size difference for int or long.
> 
> Erik
> 
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