Re: 64 bit avail
Jason Cox <[email protected]> Tue, 26 Jul 2005 17:58:57 +1000
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <1122364737.25632.21.camel@linux> |
I think you clould be right. It will take a while to produce scenery.... . On Tue, 2005-07-26 at 09:54 +0200, Erik Hofman wrote: > Jason Cox wrote: > > I have a AMD64 with Gento on it. I ahve never had any luck in the past > > with building scenery but, FGSD now produces files just like yours. > > I have spoken with Fred via email, and so far havent a solution. I > > belive it is somthing in simagear that causes the problem on 64 Bit > > machine creating the files. Interestingly being "Pure" of multilib makes > > no change. I have been wondering if it's and Edian problem but have no > > way to test. > > You could run a binary diff against two files, one generated on a 32-bit > machine and one on a 64-bit machine. > > Chances are there is a size difference for int or long. > > Erik > > _______________________________________________ > Terragear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/terragear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d > _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d