Re: nOOb questions

Drew Kirkpatrick <[email protected]> Fri, 16 Sep 2005 10:09:21 -0500
Newsgroups gmane.games.flightgear.terragear.devel
Message-ID <[email protected]>
We solely use imagery based scenery here, and have been needing to
come up with our own database building process that's parallelized.
Extending terragear could save us time, but the legalities get tricky
since this is a government project, and I'm not sure if we'd be
allowed to participate in an open source project. I'll have to scope
that out, and prod the database guys to look at terragear. Thanks for
the tips, and keep up the good work!

On 9/16/05, Curtis L. Olson <[email protected]> wrote:
> Drew Kirkpatrick wrote:
> 
> >Just noticed this project, and I'm intrigued. We're currently using
> >TerraX to build our databases, but it's too expensive, slow, and bug
> >riddled. I don't know much about it, but our visualization software is
> >round earth (WGS84??? something like that). Would TerraGear be able to
> >generate imagery databases for a round earth representation? Is
> >flightgear flat earth, or round earth? Does it use DTED data? Support
> >multiple levels of resolution? Is there any inherent limit to the
> >resolution? I think our best now is 3 inches, however we have a good
> >amount of 1 meter spots which look pretty darn good. Sorry for all the
> >dumb questions! This, simgear, and flightgear look way cool.
> >
> >
> 
> Hi Drew,
> 
> TerraGear builds tiles for the FlightGear simulator.  These tiles are
> based on a WGS84 scheme.  However, it doesn't yet deal well with large
> amounts of imagery and FlightGear also does not deal well with paging
> imagery.  99.9999% of the existing scenery is built from SRTM data +
> vector land use/land cover features + generic/representative textures.
> 
> We would like to explore imagery based scenery at some point, but time
> is always the limiting factor.  If you have good imagery and want to
> pursue this from a development angle, let me know.
> 
> Regards,
> 
> Curt.
> 
> --
> Curtis Olson        http://www.flightgear.org/~curt
> HumanFIRST Program  http://www.humanfirst.umn.edu/
> FlightGear Project  http://www.flightgear.org
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> 
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