Re: scenery tiles real photo mapping
"alessandro marassi" <[email protected]> Wed, 22 Feb 2006 11:32:37 +0100
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <008801c6379b$4e33e440$9d48698c@parsifal> |
Thanks to everybody. I found another link: http://mail.flightgear.org/pipermail/terragear-devel/2004-September/001036.h tml Is there any documentation about FG tiles format and the use of the utilities chop.pl and photo.cxx? For example, which dimension has a single tile? chop.pl seems to chop a single image in a number of tiles; it seems to require the following parameters: name of graphic file (image) number of tile sides number of tile sides number of colors? photo seems to require the following parameters: location of the file to be generated? name of graphic file (image) number of tile sides number of tile sides geographic coordinates of the 4 vertices of the image (degrees.decimal?), expressed in longitude and latitude What does it mean recreate the scenery using fgfs-tool-client/server and add PhotoArea and PhotoObj to the client's parameter list? All single areas (photos) have to be added in the file materials.xml? Can anyone confirm the procedure or better detail it? thanks Alex ----- Original Message ----- From: "Paul Surgeon" <[email protected]> To: "TerraGear developers discussions" <[email protected]> Sent: Tuesday, February 21, 2006 7:09 PM Subject: Re: [Terragear-devel] scenery tiles real photo mapping > On Tuesday 21 February 2006 19:30, Frederic Bouvier wrote: > > Hello Alex, > > > > I didn't experiment myself, but there are tools inside TerraGear that can > > be used to map an image onto the scenery. > > > > In the archive, I found this message : > > http://mail.flightgear.org/pipermail/flightgear-users/2004-January/006949.h > >tml > > > > The tools source are in src/Prep/Photo. CVS : > > http://cvs.terragear.org/cgi-bin/viewcvs/viewcvs.cgi/source/src/Prep/Photo/ > >Makefile.am?cvsroot=TerraGear-0.0 > > > > there is chop.pl and photo. That's all I can tell you. > > I'd also like to point out that it will only work for small areas of photo > textures since FlightGear doesn't do any texture paging yet. > IIRC all the textures required in a scenery area get stuffed into VRAM until > the simulator exits. > > This means if you place a photo in the scenery with the dimensions of 10x10km > with a 1 meter/pixel resolution it will try to load the entire 286MB worth of > image into your graphic card's VRAM no matter how many pieces you chop it up > into. > > So Alex if you only plan to use it around an airport or two or use very low > resolution imagery then it'll work. > > Paul > > _______________________________________________ > Terragear-devel mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/terragear-devel > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d