Re: Shape-decode problem
Ralf Gerlich <[email protected]> Sun, 16 Apr 2006 10:53:43 +0200
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, Rob Oates schrieb: > Unfortunately, I was misunderstanding how the <area_string> option > works. It appears that it only accepts the hardcoded alias in > load_noaa_area_codes() in shape-decode.cxx. If you want to create your > own userdefined area, you'll have to edit attributes on this list and > recompile the shape-decode program. No, you have to edit the lists src/Lib/Polygon/names.hxx and names.cxx Note that the enumeration type in names.hxx also defines the priority of the different area types. Cheers, Ralf _______________________________________________ Terragear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/terragear-devel 2f585eeea02e2c79d7b1d8c4963bae2d