Re: problem generating scenery
Michael Pujos <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <1073675582.1289.18.camel@blah> |
On Thu, 2004-01-08 at 22:43, Curtis L. Olson wrote: > Michael Pujos writes: > > I'm trying to build scenery but i'm having problem with elevation data : > > the generated terrain end up being wrong with huge polygons pointing > > toward the sky and trees in the sky :) > > This sounds to me like something is completely hosed up in your > terrain data ... i.e. a byte order problem or something???? > I don't know but i'll try again this week end using SRTM-30 data instead to see how it goes. For now I just generated the airport without terrain at altitude = 0 > > I'm not too much interested in the detail of the terrain or vmap > > data itself but in generating the airport, as I much add detail to a > > specific airport for a work project. > > Are you populating an existing airport with 3d objects, or are you > adding/changing taxiways, runways, etc.? We are adding/changing taxiways and runways unsing TaxiDraw and we are trying to improve the visual look intersecting taxiways by putting fake squared taxiways with a uniform texture at the intersection. Btw how do terragear compute which taxiway goes over other taxiways when they are overlapping ? It uses the order of definition in the airport file, right ? We also noticed terragear divide taxiways into two segments and that the texture is not correctly aligned in some case (the centerlines are not aligned). If we have time we'll put some buildings, what's the easiest way to do this ? The purpose of all this is to draw a specific HUD that we've done, that helps the pilot for navigating on the taxiways/runways when the visibility is bad (like drawing the centerlines in the HUD) Michael Pujos