Re: problem generating scenery
"Curtis L. Olson" <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <[email protected]> |
Michael Pujos wrote:
> I don't know but i'll try again this week end using SRTM-30 data instead
> to see how it goes. For now I just generated the airport without terrain
> at altitude = 0
If you let me know which particular area you are working on, I could send
you my processed data.
> We are adding/changing taxiways and runways unsing TaxiDraw and we are
> trying to improve the visual look intersecting taxiways by putting fake
> squared taxiways with a uniform texture at the intersection. Btw how do
> terragear compute which taxiway goes over other taxiways when they are
> overlapping ? It uses the order of definition in the airport file, right?
I believe that's what happens. If you are seeing contrary evidence in the
results, I could take a closer look at the code and see if I can remember
how it works.
> We also noticed terragear divide taxiways into two segments and that the
> texture is not correctly aligned in some case (the centerlines are not
> aligned).
This is most likely a texture problem. I would venture a guess that the
line isn't perfectly centered in the texture.
> If we have time we'll put some buildings, what's the easiest way to do
> this ?
Probably build each building as a separate model and add them to the
corresponding .stg file. This is what we've done for KSFO.
> The purpose of all this is to draw a specific HUD that we've done, that
> helps the pilot for navigating on the taxiways/runways when the
> visibility is bad (like drawing the centerlines in the HUD)
That sounds like an interesting project. I've worked on a similar project
with snow plows:
http://www.its.umn.edu/research/ivifieldtest/index.html
If you have any information available about your project I'd love to be
able to read through it.
Regards,
Curt.
--
Curtis Olson HumanFIRST Program FlightGear Project
Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota http://www.flightgear.org/~curt http://www.flightgear.org