Re: Re: Photo
Jon Stockill <[email protected]>
| Newsgroups | gmane.games.flightgear.terragear.devel |
|---|---|
| Message-ID | <Pine.LNX.4.58.0401141516110.1419@architect.internal.stockill.org.uk> |
On Wed, 14 Jan 2004, mat churchill wrote: > Hi, > > Have now positioned and scaled my custom coastline based scenery and > aded srtm- 3 data, see coast-withSRTM3.jpg here: > > file://localhost/home/mat/Flightgearweb/index.html Erm - I don't seem to have a user called mat on my system ;-) > I am however still having a learning curve moment with the difference > between scenery tiles and the polygons. All the polygon data is merged together, and then cropped into the tiles - the polygons actually describe the scenery - the tiles are just a convenient method of storing that data. > If so I think I might have misunderstood completely and there is some > way of referencing each tile on the grid and asssigning it individual > textures ? I don't know how a polygon larger than a tile will be textured - I suspect the texture should be referenced to the polygon, not repeated in each tile, although whether this actually happens I've yet to test properly. > Also I tried to use the --useUKgrid option to fgfs-tools server and > client with no success (tried it with tguserdef just in case too !) It doesn't work with those - you'd need to run fgfs-construct manually and add the option (this is the program called repeatedly by fgfs-tools-client to build each tile). -- Jon Stockill [email protected]