Re: (PR#10078) AIs often agress on cease fire just for one turn
"Jason Short" <[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 > Mateusz Stefek wrote: > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 > > > With previous patch it is impossible to have ceasefire with two players. > This patch is better. AI won't break ceasefire when someone is at war > with it's ally. This doesn't mean that alliances will be broken more > often, because ai_players_can_agree_on_ceasefire() checks diplomatic > state between the player and alliance leader. It looks like this means the AI is more likely to break an alliance than a ceasefire agreement. In recent games I find that even if I ally with an AI player they are practically guaranteed to break the alliance at some point. jason