(PR#10078) AIs often agress on cease fire just for one turn
"Mateusz Stefek" <mstefek-IjDXvh/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10078 > > [jdorje - Mon Sep 13 15:43:36 2004]: > It looks like this means the AI is more likely to break an alliance than > a ceasefire agreement. I think this should be true. > In recent games I find that even if I ally with > an AI player they are practically guaranteed to break the alliance at > some point. > > jason > The problem is that AI only considers players, it has already met, as war targets. If you are playing with gen4, you can have alliance with it only if you are weaker. I think that it would behave more naturally if it considered all players as war target. -- mateusz