Re: [Freeciv-Dev] (PR#10216) AI Builds Too Many Transports
"Per I. Mathisen" <per-0/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 > On Mon, 4 Oct 2004, Benedict Adamson wrote: > I think it can build an attacker, but (incorrectly) assumes that it has > a land attacker that is unable to attack because of the need to go overseas. > > The fall back seems sensible enough for a land attacker, except, as you > say, for a city adjacent to an inland sea. Isn't there the idea of > numbering oceans? I guess it probably ought to check that city and > target are on the shores of the same ocean. Yes. See "#9908: Make AI understand channels" for some more information and fixes to goto_is_sane(). http://rt.freeciv.org/Ticket/Display.html?id=9908 - Per