Re: (PR#10216) AI Builds Too Many Transports
"Benedict Adamson" <[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10216 > Benedict Adamson wrote: ... > 3) That code (kill_something_with)) then checks whether there is a path > from the city (were the attacker will begin) and the target (the enemy > land unit to be bombarded), using function goto_is_sane. That call is > used to decide whether a land attacker needs a ferry; a land attacker > will need a ferry if there is no valid (land) path from the city to the > target. However, the function is also used for sea attackers. For those > units, the kill_something_with function incorrectly concludes that the > (naval!) attack unit will need a ferry (go_by_boat becomes TRUE). ... Fixing that problem reduces the numbers of transports built. However, the AI still builds too many transports. I'm investigating further, but its seems that kill_something_with function is failing to use the available (free) ferries.