Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
"Benedict Adamson" <[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 > Jason Short wrote: ... > In this screenshot and savegame the "hard" AI ignores a hut right next > to its city. ... The AI seems to do this often. Am I right in thinking the uses only Explorer units for investigating huts?