Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts

"Benedict Adamson" <[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 >

Jason Short wrote:
...
> In this screenshot and savegame the "hard" AI ignores a hut right next 
> to its city.
...

The AI seems to do this often. Am I right in thinking the uses only 
Explorer units for investigating huts?
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