Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
"Per I. Mathisen" <per-0/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 > On Sun, 7 Nov 2004, Benedict Adamson wrote: > Jason Short wrote: > ... > > In this screenshot and savegame the "hard" AI ignores a hut right next > > to its city. > ... > > The AI seems to do this often. Am I right in thinking the uses only > Explorer units for investigating huts? Any that uses ai_unit_rampage() should get huts. I am not entirely sure how often this function is called, though. It ought to be called for every unit every turn, IMHO. - Per