Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts

"Per I. Mathisen" <per-0/[email protected]>
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 >

On Sun, 7 Nov 2004, Benedict Adamson wrote:
> Jason Short wrote:
> ...
> > In this screenshot and savegame the "hard" AI ignores a hut right next
> > to its city.
> ...
>
> The AI seems to do this often. Am I right in thinking the uses only
> Explorer units for investigating huts?

Any that uses ai_unit_rampage() should get huts. I am not entirely sure
how often this function is called, though. It ought to be called for every
unit every turn, IMHO.

  - Per
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