Re: [Freeciv-Dev] (PR#10920) stupid AI ignores huts
"Per I. Mathisen" <per-0/[email protected]>
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10920 > On Sat, 6 Nov 2004, Jason Short wrote: > In this screenshot and savegame the "hard" AI ignores a hut right next > to its city. > > (Attached as a comment.) A few turns later, as it builds a defender in the closest city, it will explore the hut. The thing is, rampage only has one turn horizon, and the AI didn't build any defenders within a one turn range of the hut before you attacked it. I guess this was not its starting island. It often happens that when the AI expands to a new island, it builds cities but no units, since it does not need to. So the island goes unexplored until it meets enemies on this island, forcing it to build units which can later explore. - Per