Re: (PR#10997) AI can sell his last cities
"Gregory Berkolaiko" <[email protected]> Sun, 14 Nov 2004 18:04:44 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 > On Sat, 13 Nov 2004, Mateusz Stefek wrote: > > On Sat, Nov 13, 2004 at 01:55:00AM -0800, Mateusz Stefek wrote: > > > > > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=10997 > > > > > > > http://forum.freeciv.org/viewtopic.php?t=486 > > > Someone mentioned on the forum that the AI can sell all his cities > > > except capital. This is of course wrong. This patch makes last 8 cities > > > very expensive. > > > > I don't like funktions like that, wouldn't it be better when the price > > for a city would depend on the size of the map(in max numbers of cities > > are possible)? And additional how much percent of the empire from the ai > > it is? > > > > Thomas > Considering map size is a good idea - you are right. > > There's a problem with including the percent of the empire in > calculations. I want to avoid situation when buying cities in two steps > is more/less profitable than buing it in a single step. > Is there a good formula for that? I agree with Thomas. Having a hard constant isn't good in this situation. In addition to his ideas, can use unhappy_size (or whatever it's called -- the number of cities after which you get +1 unhappy per city)