AI Position of First Cities
Ed Earl Ross <[email protected]> Sun, 14 Nov 2004 20:19:04 -0600
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
The choice of city start positions by AI by Freeciv 2.0.0 appears
incorrect.
For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to
a grassland 2/0/0 tile before founding a city. If it had founded the
city on the plains wheat tile, the total production for the city would
have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of
5/3/1. After the AI move, the total production for the city was 2/0/1
plus 2/2/0 for a total of 4/2/1, which limits the production of new
settlers early in the game. This fact means AI play during startup is
less than optimal.
Below are the results of two games, played twice each (4 game plays),
that show the current AI position of first cities is less than optimal.
*_Comparative Game Scores:_
*
GAME 1
*Human controls first cities of Player 1 (game 1)*
Player Score
1 311
2 456
3 330
*Same game with AI control of Player 1 (game 1 again from
civgame-4000m.sav.gz)
*
Player Score
2 Destroyed the other two players, on two separate runs of
the same game in 1876.
GAME 2
*Human controls first cities of Player 1 (game 2)*
Player Score
1 475
2 370
3 325
*Same game with AI control of Player 1 (game 2 again** from
civgame-4000m.sav.gz**)
*
Player Score
1 298
2 537
3 276
*
*