Re: AI Position of First Cities
Jason Dorje Short <[email protected]> Sun, 14 Nov 2004 22:07:03 -0500
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
Ed Earl Ross wrote: > The choice of city start positions by AI by Freeciv 2.0.0 appears > incorrect. > > For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to > a grassland 2/0/0 tile before founding a city. If it had founded the > city on the plains wheat tile, the total production for the city would > have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of > 5/3/1. After the AI move, the total production for the city was 2/0/1 > plus 2/2/0 for a total of 4/2/1, which limits the production of new > settlers early in the game. This fact means AI play during startup is > less than optimal. See, you found some really stupid behavior already ;-). Try to make a savegame from right before this behavior occurs, and send it to bugs-0/[email protected] jason