Re: AI Position of First Cities

Jason Dorje Short <[email protected]> Sun, 14 Nov 2004 22:07:03 -0500
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
Ed Earl Ross wrote:
> The choice of city start positions by AI by  Freeciv 2.0.0 appears 
> incorrect.
> 
> For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile to 
> a grassland 2/0/0 tile before founding a city.  If it had founded the 
> city on the plains wheat tile, the total production for the city would 
> have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a total of 
> 5/3/1. After the AI move, the total production for the city was 2/0/1 
> plus 2/2/0 for a total of 4/2/1, which limits the production of new 
> settlers early in the game. This fact means AI play during startup is 
> less than optimal.

See, you found some really stupid behavior already ;-).

Try to make a savegame from right before this behavior occurs, and send 
it to bugs-0/[email protected]

jason