Re: AI Position of First Cities
Ed Earl Ross <[email protected]> Mon, 15 Nov 2004 09:40:07 -0600
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
Jason Dorje Short wrote: > Ed Earl Ross wrote: > >> The choice of city start positions by AI by Freeciv 2.0.0 appears >> incorrect. >> >> For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile >> to a grassland 2/0/0 tile before founding a city. If it had founded >> the city on the plains wheat tile, the total production for the city >> would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a >> total of 5/3/1. After the AI move, the total production for the city >> was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the >> production of new settlers early in the game. This fact means AI play >> during startup is less than optimal. > > > See, you found some really stupid behavior already ;-). QA folks should never use judgmental words about developers or their code. It's not good to have fights between QA and developers. > > Try to make a savegame from right before this behavior occurs, and > send it to bugs-0/[email protected] > > jason > > > There are four settlers in the attached saved game. My comments about them, from left to right. *Leftmost*--moves AOK *Left-center*--??? Moves from one grassland to another, each f/p/t = 2/0/0. Looks like it is aligning itself on a diagonal with the leftmost settler. A questionable move, as it does not immediately improve production. *Right-center*--OK. Moves twice before founding a city; thereby optimizing city growth. This is probably a good move; although, it reduces total city production. *Rightmost*--??? Moves off plains-wheat 3/1/0 to plains 1/1/0, which cannot be the best move, as it reduces growth for no offsetting benefit. This game is not the best example, I've seen. I'll look for another.
civgame-4000m.sav.gz
(application/x-gzip, 16 KB) - not displayed