(PR#11009) AI Hunts Own Units
"Jason Short" <[email protected]> Mon, 15 Nov 2004 10:50:54 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 > > [[email protected] - Sun Nov 14 03:45:02 2004]: > > The ai_hunter_findjob function in aihunt.c contains the condition > if (!aplayer->is_alive || !is_player_dangerous(pplayer, aplayer)) { > that condition should be > if (pplayer == aplayer || !aplayer->is_alive > || !is_player_dangerous(pplayer, aplayer)) { > As the code stands, the AI will consider hunting its own units. Is this a problem in S2_0 as well? Will you make a patch? jason