(PR#11009) AI Hunts Own Units

"Jason Short" <[email protected]> Mon, 15 Nov 2004 10:50:54 -0800
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >

> [[email protected] - Sun Nov 14 03:45:02 2004]:
> 
> The ai_hunter_findjob function in aihunt.c contains the condition
>      if (!aplayer->is_alive || !is_player_dangerous(pplayer, aplayer)) {
> that condition should be
>      if (pplayer == aplayer || !aplayer->is_alive
> 	|| !is_player_dangerous(pplayer, aplayer)) {
> As the code stands, the AI will consider hunting its own units.

Is this a problem in S2_0 as well?

Will you make a patch?

jason