Re: AI Position of First Cities
Ed Earl Ross <[email protected]> Mon, 15 Nov 2004 15:58:44 -0600
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
Jason Dorje Short wrote: > Ed Earl Ross wrote: > >> The choice of city start positions by AI by Freeciv 2.0.0 appears >> incorrect. >> >> For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile >> to a grassland 2/0/0 tile before founding a city. If it had founded >> the city on the plains wheat tile, the total production for the city >> would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a >> total of 5/3/1. After the AI move, the total production for the city >> was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the >> production of new settlers early in the game. This fact means AI play >> during startup is less than optimal. > > > See, you found some really stupid behavior already ;-). > > Try to make a savegame from right before this behavior occurs, and > send it to bugs-0/[email protected] > > jason > > > The attached is a good example of this behavior. The topmost settler is setting on grassland with a shield (3/1/0). AI moves it one up to a hill (1/0/0) and makes a city.
civgame-4000m.sav.gz
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