Re: AI Position of First Cities

Ed Earl Ross <[email protected]> Mon, 15 Nov 2004 15:58:44 -0600
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
Jason Dorje Short wrote:

> Ed Earl Ross wrote:
>
>> The choice of city start positions by AI by  Freeciv 2.0.0 appears 
>> incorrect.
>>
>> For example, AI moved a settler from a plains-wheat f/p/t=3/1/0 tile 
>> to a grassland 2/0/0 tile before founding a city.  If it had founded 
>> the city on the plains wheat tile, the total production for the city 
>> would have been plains-wheat 3/1/1 plus forest-pheasant 2/2/0 for a 
>> total of 5/3/1. After the AI move, the total production for the city 
>> was 2/0/1 plus 2/2/0 for a total of 4/2/1, which limits the 
>> production of new settlers early in the game. This fact means AI play 
>> during startup is less than optimal.
>
>
> See, you found some really stupid behavior already ;-).
>
> Try to make a savegame from right before this behavior occurs, and 
> send it to bugs-0/[email protected]
>
> jason
>
>
>
The attached is a good example of this behavior.

The topmost settler is setting on grassland with a shield (3/1/0). AI 
moves it one up to a hill (1/0/0) and makes a city.
civgame-4000m.sav.gz (application/x-gzip, 16 KB) - not displayed