Re: (PR#11009) AI Hunts Own Units
"Benedict Adamson" <[email protected]> Mon, 15 Nov 2004 14:09:42 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 > Jason Short wrote: ... > Will you make a patch? ... Here it is, for 2.0.0 beta.
PR11009,1047,2.0.0b3.patch
(text/x-patch, 465 B)
--- vendor.freeciv.beta/ai/aihunt.c 2004-10-09 21:01:42.000000000 +0100
+++ freeciv.PR11009/ai/aihunt.c 2004-11-15 22:11:14.000000000 +0000
@@ -266,7 +266,8 @@
assert(pplayer->is_alive);
players_iterate(aplayer) {
- if (!aplayer->is_alive || !is_player_dangerous(pplayer, aplayer)) {
+ if (aplayer == pplayer || !aplayer->is_alive
+ || !is_player_dangerous(pplayer, aplayer)) {
continue;
}
unit_list_iterate(aplayer->units, target) {