Re: (PR#11009) AI Hunts Own Units
"Gregory Berkolaiko" <[email protected]> Wed, 17 Nov 2004 22:38:31 -0800
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 > On Tue, 16 Nov 2004, Benedict Adamson wrote: > > <URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 > > > Gregory Berkolaiko wrote: > ... > > This patch is a band-aid. The real problem is that is_player_dangerous > > seems to return TRUE on self (according to the bug report). This > > shouldn't happen. Please investigate why does it happen and fix it there. > ... > > Attached is a better fix, with comments indicating some of the related > peculiarities. The comments are good, the fix is not much better, since you just shift the band aid to a different place. We have to know which one of the conditions is actually malfunctioning. Jason: the first patch is probably better of the two for S2_0, because it's more localized. But I would like to get to the heart of the problem too (although the real fix might be unsuitable for S2_0). Best wishes, Gr