Re: two major tactical ai weaknesses

Benoit Hudson <bh-0/DuvcfrMH9wGe/[email protected]> Mon, 21 Feb 2005 10:57:14 -0500
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
On Mon, Feb 21, 2005 at 01:06:14PM +0100, Christian Knoke wrote:
> 
> Hello,
> 
> I just want to note something you probably already know. Some AI weaknesses
> which - if absent - could improve AI a lot (maybe too much ;-) ):
> 
> - AI diplomat(s) buys cities - and then goes to the next city, the just won
> city remains empty.
> 
> - AI stacks attack cities successfully - but then do not conquer them.

I've seen this one.  Typically, the AI attacks and wins but the unit is
badly damaged.  It seems that self-preservation (fleeing to the nearest
allied town) overcomes the lure of a free city.

It's not entirely crazy: you don't necessarily want to take a city just
to lose it again.  But it's usually wrong.

        -- BenoƮt