Re: two major tactical ai weaknesses
Benoit Hudson <bh-0/DuvcfrMH9wGe/[email protected]> Mon, 21 Feb 2005 10:57:14 -0500
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Feb 21, 2005 at 01:06:14PM +0100, Christian Knoke wrote:
>
> Hello,
>
> I just want to note something you probably already know. Some AI weaknesses
> which - if absent - could improve AI a lot (maybe too much ;-) ):
>
> - AI diplomat(s) buys cities - and then goes to the next city, the just won
> city remains empty.
>
> - AI stacks attack cities successfully - but then do not conquer them.
I've seen this one. Typically, the AI attacks and wins but the unit is
badly damaged. It seems that self-preservation (fleeing to the nearest
allied town) overcomes the lure of a free city.
It's not entirely crazy: you don't necessarily want to take a city just
to lose it again. But it's usually wrong.
-- BenoƮt