Re: two major tactical ai weaknesses
Christian Knoke <[email protected]> Mon, 21 Feb 2005 18:52:43 +0100
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Feb 21, 2005 at 10:57:14AM -0500, Benoit Hudson wrote: > On Mon, Feb 21, 2005 at 01:06:14PM +0100, Christian Knoke wrote: > > > > Hello, > > > > I just want to note something you probably already know. Some AI weaknesses > > which - if absent - could improve AI a lot (maybe too much ;-) ): > > > > - AI diplomat(s) buys cities - and then goes to the next city, the just won > > city remains empty. > > > > - AI stacks attack cities successfully - but then do not conquer them. > > I've seen this one. Typically, the AI attacks and wins but the unit is > badly damaged. It seems that self-preservation (fleeing to the nearest > allied town) overcomes the lure of a free city. Not in the case I've just seen. 7 alpine troops move in front of my city; *one* of them attacks and wins, the city (size 5 or so) is empty, and no one moves in. A massive attack would have been necessary to get them out again. The only thing that stood against was they had no diplomat with them - but then, this is a systematic problem, to have a diplo in the stack from the beginning of the attack. > It's not entirely crazy: you don't necessarily want to take a city just > to lose it again. But it's usually wrong. Christian -- Christian Knoke * * * http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum.