Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
"Benoit Hudson" <[email protected]> Tue, 13 Sep 2005 06:31:02 -0700
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=3D13939 > > > Even if he accidently ran into it, shouldn't the sub be under water a= nd > > the surface vessel just cruise on past overhead? >=20 > Why? Because an ironclad is not able to attack a sub? I think it is. In real life, an ironclad captain wouldn't be able to see a sub that's underwater -- that's the whole point of subs! We already have that ground units can't attack a bomber; this could be handled in much the same way. (There are several other irritants: diplomats can be used to trap a bomber in, or keep a nuke out; phalanxes can damage a battleship; nukes can land; ZOC makes no sense outside a shooting war; ...) -- Beno=C3=AEt