Re: (PR#13939) AI sees Subs?
"Brian Dunstan" <bdunstan149-/[email protected]> Tue, 13 Sep 2005 06:25:30 -0700
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 > --- Jason Short <[email protected]> wrote: > > <URL: > http://bugs.freeciv.org/Ticket/Display.html?id=13939 > > > > > [[email protected] - Sat Sep 10 21:44:48 2005]: > > > > Hi. I have an opponent who's highest naval unit > is an ironclad; So > > he's nowhere near having submarines. Yet his > ironclad just attacked and > > killed one of my subs. How did he see it? Is > this a bug? > > > > Even if he accidently ran into it, shouldn't the > sub be under water and > > the surface vessel just cruise on past overhead? > > It's not a bug it's a feature! > > 1. Any surface ship can see a sub if you're right > next to it. > > 2. Surface ships can attack subs. Depth charges > and torpedoes. > > 3. The harder AI may cheat by knowing about units > it can't see (but > don't think this makes your subs worthless; they're > still the best naval > dominance unit). > > Actually #3 may be a bug. But the AI is pretty > worthless without it. Subhunting is a skill which it seems to me is very difficult to program into a non-omniscient AI. Still, omniscience is clearly a cheat. Maybe there should be an option to disable all AI cheating, without exception? Or to enable massive cheating, to make the AI at least somewhat of a challenge? __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com