Re: ai research -- ai research overflow
Jason Dorje Short <[email protected]> Thu, 22 Dec 2005 11:54:58 -0500
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
Jonathan Landis wrote: > I have noticed the ai (on skill level normal) will sometimes not be awarded a new technology when it has the required number of bulbs. It can happen that the ai has more than the necessary number of bulbs for a tech, and then a turn later it has still more bulbs but no new tech, and so on. Both via an embassy and by taking the ai player, I have seen the ai go hundreds of bulbs over the requirement for The Republic and Gunpowder, for example. I am running 2.06 (blush) but I haven't read anything about this issue in bug reports, the mailing list archive, the docs. > The especially baffling thing is that it doesn't always happen. Sometimes research proceeds normally. Is this some kind of handicap? If so, why does it apply on skill level normal? I thought I would ask before upgrading to 2.07 (blush again-- slow modem) and/or digging through the code. Cheers! There is a handicap for the AI on easier difficulty levels. However this shouldn't show the AI having more bulbs than needed; it should just show that more bulbs are needed. IIRC by normal difficulty level the handicap is gone. -jason