Re: ai research -- ai research overflow

Jason Dorje Short <[email protected]> Thu, 22 Dec 2005 11:54:58 -0500
Newsgroups gmane.games.freeciv.ai
Message-ID <[email protected]>
Jonathan Landis wrote:
>    I have noticed the ai (on skill level normal) will sometimes not be awarded a new technology when it has the required number of bulbs.  It can happen that the ai has more than the necessary number of bulbs for a tech, and then a turn later it has still more bulbs but no new tech, and so on.  Both via an embassy and by taking the ai player, I have seen the ai go hundreds of bulbs over the requirement for The Republic and Gunpowder, for example.  I am running 2.06 (blush) but I haven't read anything about this issue in bug reports, the mailing list archive, the docs.
>   The especially baffling thing is that it doesn't always happen.  Sometimes research proceeds normally.  Is this some kind of handicap?  If so, why does it apply on skill level normal?  I thought I would ask before upgrading to 2.07 (blush again-- slow modem) and/or digging through the code.  Cheers!

There is a handicap for the AI on easier difficulty levels.  However 
this shouldn't show the AI having more bulbs than needed; it should just 
show that more bulbs are needed.  IIRC by normal difficulty level the 
handicap is gone.

-jason