Re: ai research-- ai research overflow
Jason Dorje Short <[email protected]> Thu, 22 Dec 2005 12:25:53 -0500
| Newsgroups | gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
landijk-forum-/[email protected] wrote: > Efforts to reproduce the research overflow in 2.07 > have so far been unsuccessful. There is only so much > game time you can get over at your girlfriend's > apartment... > However, I haven't been able to recreate the > scenario in which I last observed the research > overflow. Two ai players were in an alliance, and the > larger player had the overflow problem. Is the > alliance a red herring? > Perhaps I should give a bit more detail here. The > larger ai player had 30 or so cities and was > researching The Republic at a rate of 30 bulbs/turn > under Despotism. It got over the 146 mark to get The > Republic, and then just kept going. I think it got > somewhere around 300 bulbs before being awarded the > tech and moving on to Ceremonial Burial. The extra > bulbs were apparently lost and didn't count toward the > next goal. > Another, smaller ai player not in the alliance had > already researched The Republic by this time. I > didn't watch the research happen, but from > considerations of size I think it must have been > researching more slowly, and therefore must not have > had the overflow issue. The smaller player that was > in the alliance got The Republic about the same time > the large player did, but I cannot be sure it was on > the same turn. In earlier versions (2.0.3 maybe) there was a bug whereby the AI handicaps weren't sent to the client, so the AI would be shown exceeding its bulb tech requirement. However this only happened on easier difficulty levels which had handicaps. -jason