[freeciv-data] Re: Re: Alternative nation dialog
"Per I. Mathisen" <[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 1 Mar 2002, Mark Metson wrote: > I think the population number is not linear either. It dont think its > quite like "Traveller" in which the population number (of planets in their > case) is the number of digits (the exponent) but I do seem to recall its > not being linear either. So if we make settlers require a fairly constant > number of actual people cities will eventually reach a size at which that > number of people barely makes a dent in their population at all, much like > other units barely affect the population of small cities. How many people > are assumed to be in a typical unit? 100? 300? 500? 1000? Whereas a > Settler is presently explicitly stated to be 10,000? Making a settler consume a fixed amount of "real" population would make big cities much more tenable. As is now, the real cost (in terms of food) of producing a settler increases enormously as cities grow in size. > Actually I dont like the whole "gold" concept very much. Like too many > games it arbitrarily assumes currency even before currency has been > developed. Yes, yes. It is ahistorical, but it is an abstraction, and this is after all just a game. I believe any attempt to change "gold" (or whatever it is called) into something more complex will make the game much too complicated. Simplicity is a virtue often forgotten. Yours, Per "What we anticipate seldom occurs: but what we least expect generally happens." -- Benjamin Disraeli