[freeciv-data] Re: Re: Alternative nation dialog
Mark Metson <markm-W7yTmn5oUcJWk0Htik3J/[email protected]>
| Newsgroups | gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 1 Mar 2002, Per I. Mathisen wrote: > > Actually I dont like the whole "gold" concept very much. Like too many > > games it arbitrarily assumes currency even before currency has been > > developed. > > Yes, yes. It is ahistorical, but it is an abstraction, and this is after > all just a game. I believe any attempt to change "gold" (or whatever it is > called) into something more complex will make the game much too > complicated. Simplicity is a virtue often forgotten. So simply dont have it, at least until Currency is developed. Or possibly better dont have it until "Capitalisation" improvement is developed. The ability to magickally move resources around the globe is quite a super power, for example in Steve Jackson's Illuminati game its only "The Gnomes of Zurich" who can do that and it is their whole claim to being a major world-class conspiracy. I think "cash" is part of what makes smallpox viable. Without large cities it would take inordinate periods of time to build new units, requiring planning way ahead of time and take a long time to bring newly discovered techs to the battlefield. With "cash" suddenly it all becomes possible despite having no large industrial centres. The whole factory/powerstation/manufacturingplant sequence will be much more viable and desirable if one cannot magickally cause things to instantly appear in the absence of an industrial base. BB MM -- Got a website? Get 10,000+ hits a day FREE... http://makemoney.knotwork.com/10000hits/