Re: (PR#11981) Docs: helpdata.txt: player name vs username
"Egor Vyscrebentsov" <[email protected]> Thu, 20 Jan 2005 07:21:31 -0800
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11981 > On Thu, 20 Jan 2005 06:05:24 -0800 "Mike Kaufman" <[email protected]> wrote: MK> On Thu, Jan 20, 2005 at 01:47:18AM -0800, Egor Vyscrebentsov wrote: MK> > MK> > - Messages starting with 'John:' are private messages to 'John'. MK> > Names can be abbreviated. The server looks for players named 'John' MK> > and if that fails tries to match a username beginning with 'John' (like MK> > 'Johnathan') MK> > MK> > In one place we have player name, in second - username. MK> > Is last right? MK> MK> In the the second place the server is matching against usernames where the MK> first four letters of the username are 'J' 'o' 'h' 'n': like the MK> hypothetical username: 'Johnathan'. Is that more clear? No :) You can doubt it, but i already have known what 'abbreviate' means :) My question was kind of: if first search (for _player_ name) fails, server will look for _user_ name? I ask this question because * player != user *. And messages for user are started with 'J::' rather than 'J:'. (helpdata.txt:555) Thanks, evyscr.