(PR#5377) Documentation: buying/selling and changing production in new cities
"Jason Short" <[email protected]> Tue, 1 Feb 2005 23:00:11 -0800
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
This is a multi-part message in MIME format... ------------=_1107327611-30076-9 Content-Type: text/plain; charset="utf-8" <URL: http://bugs.freeciv.org/Ticket/Display.html?id=5377 > > [ue80-L38z05uLna+pU24hk/[email protected] - Tue Aug 20 17:57:51 2002]: > When you disband a unit or help wonderproduction with caravan in a new > city and want to change the production the following message will turn > up: > Game: You have bought this turn, can't change. > > What should be changed and what not? Yeah, this is a bug. It should be fixed by setting newly-built and newly-conquered cities so that did_buy isn't set. This is pretty easy; attached is a partial patch. However I need a savegame where I can quickly conquer a city to test out newly-conquered cities. -jason ------------=_1107327611-30076-9 Content-Type: text/x-patch; charset="ascii"; name="did_buy.diff" Content-Disposition: inline; filename="did_buy.diff" Content-Transfer-Encoding: 7bit ? diff Index: client/citydlg_common.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/client/citydlg_common.c,v retrieving revision 1.58 diff -u -r1.58 citydlg_common.c --- client/citydlg_common.c 2 Feb 2005 02:44:31 -0000 1.58 +++ client/citydlg_common.c 2 Feb 2005 06:59:56 -0000 @@ -738,6 +738,7 @@ bool city_can_buy(const struct city *pcity) { return (can_client_issue_orders() + && pcity->turn_founded < game.turn && !pcity->did_buy && city_buy_cost(pcity) > 0); } Index: common/city.c =================================================================== RCS file: /home/freeciv/CVS/freeciv/common/city.c,v retrieving revision 1.309 diff -u -r1.309 city.c --- common/city.c 2 Feb 2005 02:44:31 -0000 1.309 +++ common/city.c 2 Feb 2005 06:59:58 -0000 @@ -2521,7 +2521,7 @@ } } pcity->turn_founded = game.turn; - pcity->did_buy = TRUE; + pcity->did_buy = FALSE; pcity->did_sell = FALSE; pcity->airlift = FALSE; ------------=_1107327611-30076-9--