Re: (PR#5377) Documentation: buying/selling and changing production in new cities
"Christian Knoke" <[email protected]> Wed, 2 Feb 2005 01:01:18 -0800
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.data |
|---|---|
| Message-ID | <[email protected]> |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=5377 > On Tue, Feb 01, 2005 at 11:00:11PM -0800, Jason Short wrote: > > [ue80-L38z05uLna+pU24hk/[email protected] - Tue Aug 20 17:57:51 2002]: > > > When you disband a unit or help wonderproduction with caravan in a new > > city and want to change the production the following message will turn > > up: > > Game: You have bought this turn, can't change. > > > > What should be changed and what not? > > Yeah, this is a bug. > > It should be fixed by setting newly-built and newly-conquered cities so > that did_buy isn't set. This is pretty easy; attached is a partial patch. This is a game rule issue. Can or cannot units or improvements be bought in newly founded (or newly founded and then conquered) cities? I remember we've had a discussion about this at the design board, but I don't remember the result. At least I'm sure in former versions the rule has been, you can *not*. Christian -- Christian Knoke * * * http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum.