[freeciv/freeciv] 8eb013: AI: Reduce war countdown to 2 turns in case of spa...

freeciv-commits <[email protected]>
Newsgroups gmane.games.freeciv.devel
Message-ID <freeciv/freeciv/push/refs/heads/main/[email protected]>
  Branch: refs/heads/main
  Home:   https://github.com/freeciv/freeciv
  Commit: 8eb013cd9def4379d424a0431bc7d6399687cf05
      https://github.com/freeciv/freeciv/commit/8eb013cd9def4379d424a0431bc7d6399687cf05
  Author: Marko Lindqvist <[email protected]>
  Date:   2026-02-14 (Sat, 14 Feb 2026)

  Changed paths:
    M ai/default/daidiplomacy.c

  Log Message:
  -----------
  AI: Reduce war countdown to 2 turns in case of spaceship launch

AI used to reserve long time for war preparations after
an enemy launched their spaceship, before actually declaring the war.
But when trying to stop the spaceship, quick action is more
important than being well prepared. With larger maps, old countdown
didn't cause war declaration before spaceship had already reached
its destination, making the whole war preparation mood.

See RM #1904

Signed-off-by: Marko Lindqvist <[email protected]>



To unsubscribe from these emails, change your notification settings at https://github.com/freeciv/freeciv/settings/notifications
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.