[freeciv/freeciv] 800f6c: AI: Reduce war countdown to 2 turns in case of spa...
freeciv-commits <[email protected]>
| Newsgroups | gmane.games.freeciv.devel |
|---|---|
| Message-ID | <freeciv/freeciv/push/refs/heads/S3_3/[email protected]> |
Branch: refs/heads/S3_3
Home: https://github.com/freeciv/freeciv
Commit: 800f6cd88edc456deb1c3db208c67a0a6d13b8ae
https://github.com/freeciv/freeciv/commit/800f6cd88edc456deb1c3db208c67a0a6d13b8ae
Author: Marko Lindqvist <[email protected]>
Date: 2026-02-14 (Sat, 14 Feb 2026)
Changed paths:
M ai/default/daidiplomacy.c
Log Message:
-----------
AI: Reduce war countdown to 2 turns in case of spaceship launch
AI used to reserve long time for war preparations after
an enemy launched their spaceship, before actually declaring the war.
But when trying to stop the spaceship, quick action is more
important than being well prepared. With larger maps, old countdown
didn't cause war declaration before spaceship had already reached
its destination, making the whole war preparation mood.
See RM #1904
Signed-off-by: Marko Lindqvist <[email protected]>
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