[freeciv/freeciv] 4e19ee: AI: Reduce war countdown to 2 turns in case of spa...

freeciv-commits <[email protected]>
Newsgroups gmane.games.freeciv.devel
Message-ID <freeciv/freeciv/push/refs/heads/S3_2/[email protected]>
  Branch: refs/heads/S3_2
  Home:   https://github.com/freeciv/freeciv
  Commit: 4e19eefc4d50eaf101a959c295dbce6a8df51f54
      https://github.com/freeciv/freeciv/commit/4e19eefc4d50eaf101a959c295dbce6a8df51f54
  Author: Marko Lindqvist <[email protected]>
  Date:   2026-02-14 (Sat, 14 Feb 2026)

  Changed paths:
    M ai/default/daidiplomacy.c

  Log Message:
  -----------
  AI: Reduce war countdown to 2 turns in case of spaceship launch

AI used to reserve long time for war preparations after
an enemy launched their spaceship, before actually declaring the war.
But when trying to stop the spaceship, quick action is more
important than being well prepared. With larger maps, old countdown
didn't cause war declaration before spaceship had already reached
its destination, making the whole war preparation mood.

See RM #1904

Signed-off-by: Marko Lindqvist <[email protected]>



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