Re: Measure the human
Thomas Strub <ue80-L38z05uLna+pU24hk/[email protected]>
| Newsgroups | gmane.games.freeciv.general,gmane.games.freeciv.ai |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Nov 27, 2002 at 07:16:15PM +0100, Thomas Strub wrote: > > On Wed, Nov 27, 2002 at 11:39:22AM +0100, Raimar Falke wrote: > > > > > > After experimenting with various AIs I would like to measure the > > human. Load the attached game and loging as "b". > > > > Your mission: get "The Republic" as fast as possible. Post the gamelog > > and scorelog. > > > > The hard AI gets it in turn 30 (-2500). However this is with 100% > > science. My client side AI get the required 150 trade (Republic > > required 150 bulbs in total) in turn 30. However due only 60% science > > the 150 bulbs are finally reached in turn 41. > > > > So I would like to get some data how good humans are. So if you think > > you are a good player and you can beat the turn 41 (which shouldn't be > > hard) please participate. > > In my first try i had Rep in turn 36. (normal ICS) > > With a "get-rep-asap"-tactic i got it in turn 32. New solution, rep in 27. Think thats enough. Next time a game with more goals. Pershaps asap Steam with a 3 turn rev. Thomas -- Binary/unsupported file stripped by Ecartis -- -- Type: application/octet-stream